About The Game

Deep Space was created in 48 hours for the GMTK Game Jam 2021. It's a twist on a simple Bullet Hell where you fight a stationary enemy by keeping a constant line of connection to it, dodging projectiles and keeping away from it's shields.

How to Play

  • Use the mouse to navigate
  • Stay tethered by avoiding the shields
  • Dodge projectiles to stay alive

Credits

  • Coded by Tyler S.
  • Art by Stevie P. & Edan A.
  • Original music by Kieran D.
  • Sound effects created with SFXR
StatusIn development
PlatformsWindows, HTML5
AuthorRockclaw
GenreAction
Made withUnity, Aseprite
TagsBullet Hell, Pixel Art
Average sessionA few seconds
LanguagesEnglish
InputsMouse
AccessibilityOne button, Textless

Download

Download
DeepSpace_Windows_JamFinal.zip 33 MB

Comments

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Really simple but interesting concept.

I would add some other challenges like new types of bullets or enemies to make gameplay more challenging.