Deep Space
About The Game
Deep Space was created in 48 hours for the GMTK Game Jam 2021. It's a twist on a simple Bullet Hell where you fight a stationary enemy by keeping a constant line of connection to it, dodging projectiles and keeping away from it's shields.
How to Play
- Use the mouse to navigate
- Stay tethered by avoiding the shields
- Dodge projectiles to stay alive
Credits
- Coded by Tyler S.
- Art by Stevie P. & Edan A.
- Original music by Kieran D.
- Sound effects created with SFXR
Status | In development |
Platforms | HTML5, Windows |
Author | Rockclaw |
Genre | Action |
Made with | Unity, Aseprite |
Tags | Bullet Hell, Pixel Art |
Average session | A few seconds |
Languages | English |
Inputs | Mouse |
Accessibility | One button, Textless |
Download
Download
DeepSpace_Windows_JamFinal.zip 33 MB
Comments
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Really simple but interesting concept.
I would add some other challenges like new types of bullets or enemies to make gameplay more challenging.